Top 10 Gaming – Must Have PS4 Games
The PlayStation 4 has been a massive success since its original launch in 2013, and this is due in no small part to its incredible selection of games. From exclusives developed by Sony and its partners to third-party releases, the best PS4 games cross of genres from first-person shooters to action, role-playing, sports, racing, strategy, and even puzzle games. If you’re just now picking up a PlayStation 4 for the first time, it can be daunting to choose where to start, but we’re here to help. We’ve compiled a list of the Top 10 must have PS4 games that you will love to play anytime.
God of War – 1st out of 10 PS4 Games
The First Game in the list of Top 10 must have PS4 Games is God of War is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Interactive Entertainment (SIE). Released on April 20, 2018, for the PlayStation 4 (PS4), it is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010’s God of War III. Unlike previous games, which were loosely based on Greek mythology, this installment is rooted in Norse mythology, with the majority of it set in ancient Norway in the realm of Midgard. For the first time in the series, there are two protagonists: Kratos, the former Greek God of War who remains the only playable character, and his young son Atreus; at times, the player may passively control him. Following the death of Kratos’ second wife and Atreus’ mother, they journey to fulfill her request that her ashes be spread at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they encounter monsters and gods of the Norse world.
Described by creative director Cory Barlog as a reimagining of the franchise, a major gameplay change is that Kratos makes prominent use of a magical battle axe instead of his signature double-chained blades. God of War also uses an over-the-shoulder free camera, with the game in one shot, as opposed to the fixed cinematic camera of the previous entries. This was the first time a three-dimensional AAA game utilized a one-shot camera. The game also includes role-playing video game elements, and Kratos’ son Atreus provides assistance in combat. The majority of the original game’s development team worked on God of War and designed it to be accessible and grounded. A separate short text-based game, A Call from the Wilds, was released in February 2018 and follows Atreus on his first adventure. God of War received universal acclaim for its narrative, world design, art direction, music, graphics, characters, and combat system. Many reviewers felt it had successfully revitalized the series without losing the core identity of its predecessors. It received a number of perfect review scores, tying it with the original God of War (2005) as the highest-rated game in the series, as well as one of the highest-rated PlayStation 4 games of all time on the review aggregator Metacritic. Among other awards and nominations, God of War was awarded Game of the Year by numerous media outlets and award shows. The game performed well commercially, selling over five million copies within a month of its release and over 10 million by May 2019, making it one of the best-selling PlayStation 4 games. A novelization was released in August 2018, followed by a four-issue prequel comic series published from November 2018 to February 2019.
God of War is a third-person action-adventure video game. It features an over-the-shoulder free camera, a departure from the previous installments, which featured a fixed cinematic camera (with the exception of 2007’s two-dimensional side-scroller Betrayal).
Cinematographically, the game is presented in a continuous shot, with no camera cuts or loading screens. Although the previous main installment, Ascension (2013), introduced multiplayer to the series, this installment is single-player-only. The game is open, but it is not open world. Due to its openness, a fast travel feature is unlocked later in the game. Swimming, an ability in previous games, was cut; players instead use a boat to traverse bodies of water. Unlike previous games, which allowed players to jump freely at anytime, jumping can now only be done at designated areas, such as at a rockface or ledge. Throughout the game, players battle Norse mythological foes, like dark elves, wulvers, draugrs, as well as Gullveig and the revenants, beings warped by seiðr magic, among many others. Valkyries appear as optional boss battles. Among the many side quests, players can free the imprisoned dragons Fáfnir, Otr, and Reginn—dwarfs who were turned into dragons—in addition to battling one called Hræzlyr, a story-based boss battle.
The player controls the character Kratos in combo-based combat and puzzle game elements. The gameplay is vastly different from previous games, as it was completely rebuilt. A major change is that Kratos no longer uses his signature double-chained blades, the Blades of Chaos, as his default weapon. Instead, he uses a magical battle axe, called the Leviathan Axe, which is infused with ice elemental magic. The axe can be thrown at enemies and magically summoned back to his hand (like Thor’s hammer Mjölnir). Larger enemies have precision targets, and throwing the axe at those targets stuns the enemy. The weapon can also be thrown at environmental objects to trigger a damaging explosion. It can freeze objects and some enemies in place for puzzle solving until the axe is summoned back to Kratos’ hand. The axe has standard light and heavy attacks. Over time, it can be upgraded with runes to allow for special magical runic attacks, with one slot being for a light runic attack and the other for heavy. This provides players with a variety of options to cater to their own play style. Another new weapon that Kratos utilizes is the Guardian Shield. When not in use, it folds up and appears like a vambrace on his left forearm. When summoned, the shield can be used offensively or defensively, similar to the Golden Fleece in previous games. Kratos also utilizes hand-to-hand combat, a feature originally introduced in Ascension. The Blades of Chaos, infused with fire elemental magic, are acquired later in the game via a plot device and perform in a similar manner as in previous installments. They can also be upgraded with light and heavy runic attacks.
As in the earlier games, there is a “Rage” ability called Spartan Rage. Like the previous versions, the Rage ability has a meter that gradually fills during combat. With this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies. The game also features role-playing video game (RPG) elements. There are crafting resources for the player to find that allows them to create new or upgrade existing armor with better perks. Players also accumulate a currency called Hacksilver, a key component in crafting and purchasing new items. Experience points (XP) are used for learning new combat skills. Throughout the game world, players find chests containing random items, such as enchantments for improving armor and weapons, as well as the Hacksilver currency. There are also two special items, Iðunn’s Apples and Horns of Blood Mead, which increase the maximum length of the health and rage meters, respectively. These are replenished by green and red orbs dropped by downed foes and found throughout the game world. Quick time events have changed from previous games. Enemies display two meters above their heads, one for health (the color of which indicates the enemy’s difficulty) and the other for stun. Filling the stun meter helps to defeat more difficult enemies. When the stun meter is full, a grab-prompt will appear. Depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes.
Although the game is played entirely as Kratos, there are times when the player may choose to passively control his son, Atreus. One button is dedicated to Atreus, and its use depends on the context. For example, if the player needs assistance, they can look at an enemy, press the button, and Atreus will use his Talon Bow to shoot arrows at the enemy. The arrows have little effect on an enemy’s health, but do increase the stun meter. Over the course of the game, Atreus helps in combat, traversal, exploration, and puzzle-solving. When facing a large number of enemies, he distracts the weaker ones as Kratos fights the stronger ones. If too many enemies gang up on Atreus, he is knocked out for the remainder of that combat. Atreus also acquires new skills, armor, and runic attacks, as well as special arrows, such as lightning arrows, for his Talon Bow, which only has one slot instead of two. Atreus’ runic attacks summon different spectral animals with different abilities. For example, one summons a wolf that attacks enemies, while another summons the squirrel Ratatoskr that will dig up orbs for the health and rage meters.
Marvel’s Spider-Man -2nd out of 10 PS4 Games
The Second Game in the list of Top 10 must have PS4 Games is Marvel’s Spider-Man is a 2018 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics superhero Spider-Man, it is inspired by the long-running comic book mythology and adaptations in other media. In the main storyline, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City’s criminal underworld. When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker.
Gameplay is presented from the third-person perspective with a primary focus on Spider-Man’s traversal and combat abilities. Spider-Man can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks. Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage.
Development of Spider-Man, the first licensed game by Insomniac in its then-22-year history, began in 2014 and took approximately four years. Insomniac was given the choice of using any character from Marvel’s catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across all media but Marvel Comics and Insomniac wanted to tell an original story that was not linked to an existing property, creating a unique universe (known as Earth-1048).
Spider-Man was released for the PlayStation 4 video game console on September 7, 2018. The game received praise for its narrative, characterization, combat, and web-swinging traversal mechanics, although some criticized its open-world design for lacking innovation. A number of reviewers called it one of the best superhero games ever made, some comparing it favorably to the Batman: Arkham series. Spider-Man became one of the fastest-selling games of the year, one of the best-selling PlayStation 4 games of all time, and the fastest-selling superhero game in the United States. Spider-Man was followed by a story-based, three-part downloadable content, Spider-Man: The City that Never Sleeps, which was released monthly from October to December 2018. A Game of the Year edition was released in August 2019.
Spider-Man is an open-world action-adventure game set in the borough of Manhattan in a fictionalized version of modern-day New York City. It is presented from a third-person perspective showing the playable character and allowing the camera to be rotated freely around them. The primary playable character is the superhero Spider-Man, who can navigate the world by jumping, using his Web Shooters to fire webs that allow him to swing between buildings, running along walls and automatically vaulting over obstacles. The player can precisely aim webs to pull himself towards specific points. Physical objects are required to attach webs to for swinging, and momentum and speed of the swing can be controlled by releasing the web at specific points to gain height or move more quickly. The game features an optional fast travel system that uses the New York City Subway system.
Combat is enacted using three buttons; one for dodging, one for physical strikes, and one for web-based attacks. Webbing can be used to incapacitate enemies and stick them to nearby objects, immediately removing them from battle. Enemies who are knocked from great heights are automatically stuck to a nearby surface in a web-cocoon, preventing death. Spider-Man can also use the environment to fight, jumping off walls and throwing objects like manhole covers, grenades and webbing-restrained enemies.
Successful and consecutive attacks build “Focus”, which can be partially used to heal Spider-Man, while full Focus allows special finishing attacks to take down an enemy instantly. Spider-Man possesses “spider-sense”, which is shown as a white icon above the character’s head, indicating an incoming attack that can be dodged. A precise dodge performed just before the attack hits allows Spider-Man to retaliate with webbing against the enemy. Some enemies must be overcome using different approaches. Melee-weapon-wielding enemies must be knocked into the air and shielded enemies must be attacked from behind. Enemies armed with whips will drag Spider-Man out of the air and require a counterattack to fight effectively. Other types of enemy include heavily armored agents who can take more damage, brutes, and jetpack-wearing enemies who remain airborne.
Spider-Man has access to a variety of gadgets that can be deployed in combat; these include electric webbing, concussive blasts, and impact webbing that launches enemies backwards and can stick them to a nearby surface. Gadgets are unlocked by progressing through the game and can be accessed from a radial menu. Spider-Man has several unlockable suits that are based on existing versions of the character in media; there are also original suits created for the game. Many of these offer special abilities that can aid in combat, such as increasing Focus gain, reducing gravity, enhancing stealth, making the player invulnerable, and unleashing an electromagnetic pulse to disable enemy weapons. Once unlocked, suits and powers can be freely combined. Stealth combat involves Spider-Man moving around raised locations using gadgets or webbing to neutralize isolated enemies. Leveling up allows the player to unlock skills from three different specialties, focusing on ground combat, aerial combat, and traversal.
Suits, suit mods, gadgets, and their associated upgrades are purchased with resources called Tokens, which are awarded for completion of specific tasks. Each unlockable item requires different quantities of each Token type: Challenge Tokens for completing Taskmaster’s time-and-skill based combat, stealth, and traversal missions; Backpack Tokens for locating Spider-Man’s old backpacks containing mementos from his past; Research Tokens for completing research station missions, science mini-games, and the collection of pigeons; Crime Tokens for stopping ambient crimes; Base Tokens for clearing out enemy bases; and Landmark Tokens for taking pictures of specific locations around the city. There are also minigames that are rewarded with experience points and research tokens including Circuit Puzzles that require the arrangement of an electric grid and Pattern Puzzles that require the recreation of a specific pattern using composite parts. Radio towers in different areas can be unscrambled, highlighting collectable objects, missions, and active crimes.
Some sections of the game are played as Spider-Man’s alter-ego Peter Parker, his friend Mary Jane Watson, and ally Miles Morales. Peter’s sections often involve puzzle-solving, while Mary Jane’s and Miles’ segments focus on the use of stealth to avoid enemies. The game originally featured three difficulty levels; Friendly (easy), Amazing (normal), and Spectacular (hard). A post-release update added a fourth “Ultimate” difficulty that increases enemy damage and health while decreasing Spider-Man’s, and a “New Game Plus” option that allows the player to start a new game using all of the suits, powers, gadgets, and suit mods unlocked in a previous playthrough. The game also includes accessibility options, enabling players to skip the puzzle minigames, enable larger subtitles, automatically complete quick time events, and replace button tapping with holding. There is also a photo mode that allows the player to take pictures of Spider-Man using a variety of image filters, frames, and stickers for customization. The camera can be used to take selfies and can be freely moved around Spider-Man to capture him in action.
Red Dead Redemption 2 – 3rd out of 10 PS4 Games
The Third Game in the list of Top 10 must have PS4 Games is Red Dead Redemption 2 is an action-adventure game developed and published by Rockstar Games. It was released for the PlayStation 4 and Xbox One in October 2018, with a Microsoft Windows version scheduled for release in November 2019. The game is the third entry in the Red Dead series and is a prequel to the 2010 game Red Dead Redemption. The story is set in 1899 in a fictionalized representation of the Western, Midwestern and Southern United States and follows outlaw Arthur Morgan, a member of the Van der Linde gang. Arthur must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston, the protagonist of Red Dead Redemption.
The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with non-player characters (NPCs), and maintaining the character’s honor rating through moral choices and deeds. A bounty system similar to the “wanted” system from the Grand Theft Auto franchise governs the response of law enforcement and bounty hunters to crimes committed by the player. Red Dead Online, the online multiplayer mode of the game, was released as a beta version in November 2018 before a full release in May 2019.
The game’s development began soon after Red Dead Redemption’s release and was shared between all of Rockstar’s studios worldwide. The development team drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time period with the game’s characters and world. The game was Rockstar’s first built specifically for the consoles, having tested their technical capabilities while porting Grand Theft Auto V to the platforms. The game’s soundtrack features an original score composed by Woody Jackson and several vocal tracks produced by Daniel Lanois.
Broadly anticipated and marketed before release, Red Dead Redemption 2 broke several records and had the second-biggest launch in the history of entertainment, generating $725 million in sales from its opening weekend and exceeding the lifetime sales of Red Dead Redemption in two weeks. It received widespread critical acclaim, with praise directed at its story, characters, open world, and considerable level of detail. Considered as an example of video games as an art form, it won year-end accolades including Game of the Year awards from several gaming publications. It is among the best-selling video games of all time with over 24 million copies shipped.
Red Dead Redemption 2 is a Western-themed action-adventure game. Played from a first or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the Western United States. The game features both single-player and online multiplayer components released under Red Dead Online. The player controls outlaw Arthur Morgan, a member of the Van Der Linde gang, as he completes numerous missions—linear scenarios with set objectives—to progress through the story. Outside of missions, the player may freely roam its interactive world. The player may engage into combat with enemies using melee attacks, firearms, or explosives. Combat has been refined from the game’s predecessor, and notable new mechanics consist of dual-wielding and the ability to use a bow. Unlike the previous game, the player is granted the ability to swim.
Red Dead Redemption 2’s unexploited land makes up the largest portion of the game world, and features diverse landscapes with occasional travelers, bandits, and wildlife. There are urban settlements in the game, ranging from farmhouses to towns and cities. Horses are the main forms of transportation, of which there are various breeds, each with different attributes. The player must either train or tame a wild horse to use it, with the exception of stolen horses; however they must saddle a horse to acquire ownership over it. Increased use of a horse will begin a bonding process, which can be increased by cleaning and feeding it, and the player will acquire advantages as they ride their horse. Stagecoaches and trains can also be used to travel. The player can hijack an incoming train or stagecoach by threatening the driver or passengers and then rob its contents or the passengers.
The player may also witness or take part in random events encountered from exploring the game world. These include ambushes, crimes committed by other people, pleas for assistance, ride-by shootings, public executions, and animal attacks. For example, as Arthur explores the Wild West, he can find specific people in distress. If he decides to help them, they will be thankful and may reward Arthur if he crosses them again. The player may also take part in side-activities, which include small tasks with companions and strangers, dueling, bounty hunting, searching for treasure or other collectibles around the map such as rock carvings, and playing poker, blackjack, dominoes, and Five Finger Filet. Hunting animals also plays a major role in the game, providing food, income, and materials for crafting items. When hunting, players need to take into account several factors, including the choice of weapon and shot placement, which affect the quality of the meat and pelt and subsequently the price traders are willing to pay. Players can either skin the animal immediately or carry the carcass, which will rot over time and decrease its value and attract predators.
The game focuses heavily on player choice for the story and missions. Certain moments in the story will give players the option to accept or decline additional missions and lightly shape the plot around their choices. The player can communicate with any NPC in dynamic ways new to the series. Arthur can choose different dialogue trees with NPCs, such as having a friendly chat, or insulting them. If the player chooses to kill an NPC, they can loot their corpse. Red Dead Redemption 2 brings back the Honor system from its predecessor by measuring how Arthur’s actions are perceived in terms of morality. Morally positive choices and deeds like helping strangers, abiding the law, and sparing opponents in a duel will add up to the player’s Honor. However, negative deeds such as theft and harming innocents, will subtract from the player’s Honor. The story is influenced by Honor, as the dialogue and outcomes for Arthur often differ based on his Honor level. Hitting milestones for Arthur’s Honor level will grant unique benefits, such as rewarding the player with special outfits and large discounts in stores. A low Honor level is also beneficial, as Arthur will receive a greater number of items from looted corpses.
Maintaining Arthur is important, as he can undergo conditions that affect his health and stamina attributes. In addition to a health and stamina bar, Arthur also has health and stamina cores. These affect the rate at which his health and stamina regenerate. For example, wearing warmer clothes will mean he avoids freezing in a cold environment, but wearing them in a hot environment will result in him perspiring. Freezing or overheating will rapidly drain Arthur’s cores. Arthur can also gain or lose weight depending on how much he eats, a feature absent from previous Rockstar games since Grand Theft Auto: San Andreas. An underweight Arthur will have less health but at an increase of stamina, while an overweight Arthur will be able to better absorb damage but will have less stamina. Arthur can eat and sleep to replenish his cores. The player can bathe to remain clean, and can visit a barber to change hairstyles; Arthur’s hair also grows realistically over time. The game features weapon degradation, with weapons requiring cleaning to maintain their performance. When Arthur uses a certain type of gun for a long period of time, he becomes more experienced with it, which improves weapon handling, reduces recoil, and increases the rate of reloading.
Horizon Zero Dawn – 4th out of 10 PS4 Games
The Fourth Game in the list of Top 10 must have PS4 Games is Horizon Zero Dawn is an action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. It was released for the PlayStation 4 in early 2017. The plot follows Aloy, a hunter in a world overrun by machines, who sets out to uncover her past. The player uses ranged weapons, a spear, and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests.
Horizon Zero Dawn is Guerrilla Games’ first intellectual property since Killzone in 2004 and also its first role-playing game. Development began in 2011 after the completion of Killzone 3, with director Mathijs de Jonge considering it the riskiest idea pitched at the time. The game engine, Decima, was developed for Killzone Shadow Fall and altered for Horizon Zero Dawn. Being set in a post-apocalyptic setting, anthropologists were consulted to authenticate the world’s decay over a millennium. The soundtrack, led by composer Joris de Man, contains experimental instrumentation.
Horizon Zero Dawn was praised by critics for its open world, story, visuals, combat, characterisation, and the performance of voice actress Ashly Burch; however, the dialogue, melee combat, and character models received some criticism. The game won numerous awards and sold over 10 million copies by February 2019. An expansion, The Frozen Wilds, was released in November 2017.
Horizon Zero Dawn is an action role-playing game played from a third-person view. Players take control of Aloy, a hunter who ventures through a postapocalyptic land ruled by robotic creatures. Aloy can kill enemies in a variety of ways – setting traps such as tripwires using the Tripcaster, shooting them with arrows, using explosives, and a spear. Machine components, including electricity and the metal they are composed of, are vital to Aloy’s survival; she can loot their remains for crafting resources. Ammo, resource satchels, pouches, quivers, resistance, antidotes, health potions, and traps can all be crafted. Weapons have modification slots for dealing more damage. Aloy wears a Focus, a small head piece that scans machines to determine their susceptibilities, identify their location, their level, and the nature of loot they will drop. One machine, the Stalker, can enable cloaking technology to avert the gaze of Aloy’s Focus scan. Machines attack with defensive and offensive measures, and in either case react to a perceived threat by charging at it with brute force or projectiles. Exhibiting the behaviour of wild animals, some machines are inclined to move in herds, and others, with the ability to fly, do so in flocks. Unless hacked with the Override Tool, machines do not exert aggressive force against each other. Aloy also engages in battle with human enemies, such as bandits and a cult known as the Eclipse.
Aloy can dodge, sprint, slide, or roll to evade her enemies’ advances. Hiding in foliage to ambush nearby enemies can ensure immediate takedowns. Swimming may reach enemies stealthily or places otherwise unreachable on foot. She is able to hack a selection of machines with the Override Tool, some of which can be turned into makeshift mounts. Explorable ruins called Cauldrons exist to unlock additional machines to override. Three categories occur in the skill tree: “Prowler” concerns stealth, “Brave” improves combat, and “Forager” increases healing and gathering capabilities. To level up, Aloy attains experience points from individual kills and completing quests. Upgrades in each category result in more adept use of the skills learned, with “Prowler” leading to silent takedowns, “Brave” to aiming a bow in slow motion, and “Forager” to an enlarged medicine pouch. The Frozen Wilds added “Traveller”, which unlocks the ability to jump off a mount to attack enemies. The game has a seamless open world with a day-night cycle and dynamic weather system.
The map is composed of forest, jungle, desert, and snowy mountain regions. Mountainous terrain is traversed with the employment of parkour, and aided by the use of zip-lines installed throughout the world. Corruption Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression. To uncover more of the map, one must scale large giraffe-like machines known as Tallnecks. Twenty-five robotic creature designs are present in the game. Save points and fast travel can be accessed by interacting with campfires, once discovered. The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world. Side quests involve Aloy completing tasks, like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds, and obtaining an ancient armour that makes Aloy almost impervious to damage. A dialogue wheel is used to communicate with non-player characters. Collectibles include vantages that offer visual information of the Old World, metal flowers that contain poetry, and old relics, such as ancient mugs and tribal artefacts.
The Witcher 3: Wild Hunt – 5th out of 10 PS4 Games
The Fifth Game in the list of Top 10 must have PS4 Games is The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Project, based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who is looking for his missing adopted daughter on the run from the Wild Hunt: an otherworldly force determined to capture and use her powers. Players battle the game’s many dangers with weapons and magic, interact with non-player characters, and complete main-story and side quests to acquire experience points and gold, which are used to increase Geralt’s abilities and purchase equipment. Its central story has several endings, determined by the player’s choices at certain points in the game.
Development began in 2011 and lasted for three and a half years. Voice recording took over two and a half years. The writing was infused with realistic aspects like moral ambiguity in a deliberate attempt to avoid simplification, impart authenticity, and reflect Sapkowski’s novels. Central and Northern European cultures formed the basis of the game’s world. REDengine 3 enabled the developer to create a complex story without compromising the game’s open world. The music was composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.
The Witcher 3: Wild Hunt was released for Microsoft Windows, PlayStation 4, and Xbox One in May 2015, with a Nintendo Switch version slated for October 2019. The game received critical acclaim, with praise for its gameplay, narrative, world design, combat, and visuals, although it received minor criticism due to technical issues. It received numerous Game of the Year awards, and has been cited as one of the greatest video games of all time. It was also a commercial success, shipping over twenty million copies by June 2019. Two expansions, Hearts of Stone and Blood and Wine, were also released to critical acclaim. A Game of the Year edition, with the base game, expansions and all downloadable content, was released in August 2016.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster hunter known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow and strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt’s magic power. They lose health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt’s adoptive daughter who can teleport short distances. The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt’s witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armour with what they have gathered. The price of an item and the cost of crafting it depend on a region’s local economy.
The game focuses on narrative, and has a dialogue wheel which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game’s female characters by completing certain quests. In addition to the main quests, books offer more information on the game’s world. Players can begin side quests after visiting a town’s noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armour. Players earn experience points by completing missions. When a player earns enough experience, Geralt’s level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt’s attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt’s vitality to increasing crossbow damage. The game’s open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will. Players can kill enemies with their sword while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing and card playing; the card-playing mechanic was later expanded into a standalone game.
Uncharted 4: A Thief’s End – 6th out of 10 PS4 Games
The Sixth Game in the list of Top 10 must have PS4 Games is Uncharted 4: A Thief’s End is an action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series, and was released in May 2016 for PlayStation 4. In the game, players control Nathan Drake, a former treasure hunter who is coaxed out of retirement by his estranged older brother Samuel, who along with longtime partner, Sullivan, search for clues for the location of Henry Avery’s long-lost treasure. A Thief’s End is played from a third-person perspective; incorporating several platformer elements to advance the narrative, players also use firearms, melee combat, and stealth to combat against hostile enemies, as well as solving puzzles. Players navigate the game world on-foot with a grappling hook and on vehicle. In the game’s online multiplayer mode, up to ten players can engage in co-operative and competitive gameplay on maps resembling the single-player environments.
Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3: Drake’s Deception, and was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014, however, following Hennig and Richmond’s departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The development team sought to incorporate elements of open world gameplay, with many levels designed to be larger to encourage free roam in exploration and combat. The relationship between Nathan and Elena was a central focus of the game’s development, as Naughty Dog attempted to humanize them more than in previous games. A Thief’s End was Naughty Dog’s first game developed specifically for the PlayStation 4. The team took advantage of the advanced hardware to process larger dynamic environments.
Following its announcement in November 2013, A Thief’s End was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at the gameplay mechanics, narrative, emotional depth, visual design, and multiplayer. Several reviewers found the game a worthy conclusion to Drake’s story arc, and it won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game award ceremonies. With over 15 million copies sold, it became the highest-selling game in the series, and the best-selling PlayStation 4 game of all time. A standalone expansion, The Lost Legacy, was released in 2017.
Uncharted 4: A Thief’s End is an action-adventure game played from a third-person perspective, with platforming elements. Players traverse several environments, moving through locations including towns, buildings and wilderness to advance through the game’s story. Players use firearms, melee combat, and stealth to combat against hostile enemies. For most of the game, players control Nathan Drake—a treasure hunter who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and walls, swing with a rope, use a grappling hook and perform other acrobatic actions. Players also drive vehicles during some gameplay segments.
Gameplay in Uncharted 4 emphasizes the ability to defeat hostile enemies by using stealth tactics, including hiding in tall grass and sneaking undetected, as well as the use of the grappling hook to quickly traverse environments.
In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and dynamite are also available. The game’s melee combat system was also reworked to avoid the presence of quick time events. The grappling hook allows players to leap over gaps, often giving them a tactical advantage in combat. Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them. While the game is linear, environments feature multiple paths for players to explore; maps are significantly larger than earlier entries in the series.
The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players’ actions, coordinate tactics, and cooperate with each other. Players’ companions are also controlled by the artificial intelligence. The game introduces a dialog tree, allowing players to decide the outcome of some conversations, though it does not affect the story’s progression. Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded art style, can be unlocked by using points players collected in the main game.
Grand Theft Auto V – 7th out of 10 PS4 Games
The Seventh Game in the list of Top 10 must have PS4 Games is Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows. It is the first main entry in the Grand Theft Auto series since 2008’s Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas’ open countryside and the fictional city of Los Santos, based on Los Angeles.
The game is played from either a third-person or first-person perspective, and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch between them both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A “wanted” system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game’s online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.
The game’s development began soon after Grand Theft Auto IV’s release and was shared between many of Rockstar’s studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3 and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world’s creation, and several team members conducted field research around California to capture footage for the design team. The game’s soundtrack features an original score composed by a team of producers who collaborated over several years.
Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it caused controversies related to its depiction of violence and women. Considered one of seventh and eighth generation console gaming’s most significant titles and among the best video games ever made, it won year-end accolades including Game of the Year awards from several gaming publications. It is the third best-selling video game of all time with over 110 million copies shipped and one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue.
Grand Theft Auto V is an action-adventure game played from either a third-person or first-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of the missions, players may freely roam the open world. Composed of the San Andreas open countryside area, including the fictional Blaine County, and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series. It may be fully explored after the game’s beginning without restriction, although story progress unlocks more gameplay content.
The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen. Players may take cover behind objects during firefights to avoid taking damage from enemies.
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. To accommodate the map’s size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aim and a cover system may be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point. Players respawn at hospitals when their health depletes. If players commit crimes, law enforcement agencies may respond as indicated by a “wanted” meter in the head-up display (HUD). Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and SWAT teams swarm to lethally dispatch players). Law enforcement officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers’ line of sight that displays on the mini-map.
The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Outside the missions, players may switch between characters at will by a directional compass on the HUD. The game may switch characters automatically during missions to complete specific objectives. A character’s compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. Some heists afford multiple strategies; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.
Each character has a set of eight skills that represent their ability in specific areas such as shooting and driving. Though skills improve through play, each character has a skill with expertise by default (e.g. Trevor’s flying skill). The eighth “special” skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character’s HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael).
While free-roaming the game world, players may engage in context-specific activities such as scuba diving and BASE jumping. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet. The Internet lets players trade in stocks via a stock market. Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character’s arsenal. Players may also visit places such as cinemas and strip clubs. Players can also customise their appearance by purchasing outfits, haircuts and tattoos.
Bloodborne – 8th out of 10 PS4 Games
The Eighth Game in the list of Top 10 must have PS4 Games is Bloodborne is an action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. It was released worldwide in March 2015. Bloodborne follows the player’s character, a Hunter, through the decrepit Gothic, Victorian era-inspired city of Yharnam, whose inhabitants have been afflicted with an abnormal blood-borne disease. Ultimately attempting to find the source of the plague, the player’s character unravels the city’s intriguing mysteries while fighting beasts.
The game is played from a third-person perspective. Players control a customizable protagonist and the gameplay is focused on weapons-based combat and exploration. Players battle varied enemies, including bosses, while using items such as swords and firearms as they journey through the story, exploring the game’s different locations, interacting with non-player characters, collecting key items involved in the story, and discovering and unraveling the world’s many mysteries. Bloodborne began development in 2012 under the working title of Project Beast. Bearing many similarities to the Souls series of games by the same developer and director, Bloodborne was partially inspired by the literary works of authors H. P. Lovecraft and Bram Stoker, and the architectural design of certain real world locations in places such as Romania and the Czech Republic. The decision by game director Hidetaka Miyazaki to create a new intellectual property (IP) and not another Souls game was made because he wanted to create something “different”; at the same time, Sony wanted a new IP to be made exclusively for the PlayStation 4.
Bloodborne received critical acclaim, with praise being directed at its gameplay, particularly its high level of difficulty, sound design, atmospheric environments, interconnected world design, and plot, and is often regarded as an important example of video games as art. However, some criticism was directed at its technical performance at launch, which was improved with post-release updates. An expansion for the game, titled The Old Hunters, was released in November 2015. By the end of 2015, the game had sold over two million copies worldwide. Bloodborne was nominated for many awards and accolades, and has been cited as one of the greatest video games of all time. Bloodborne also had a few spinoffs related to it produced, such as a card game and a comic book series.
Bloodborne is an action role-playing game played from a third-person perspective and features elements similar to those found in the Souls series of games, particularly Demon’s Souls and Dark Souls. The player makes their way through different locations within the decrepit Gothic world of Yharnam, while battling varied enemies, including bosses, collecting different types of useful items that have many uses, interacting with the strange non-player characters, opening up shortcuts, and continuing through the main story.
At the beginning of the game, the player creates their character, the Hunter. The player determines the basic details of the Hunter; gender, hairstyle, name, skin colour, body shape, voice, and eye colour, are some of the details the player determines. The player also chooses a starting class, known as an “Origin”, which provides a basic backstory for the Hunter and sets the player’s starting attributes. The Origins allow the player’s Hunter to have a distinct play style, which, along with physical appearance, give the Hunter a unique personality. For example, one Origin may describe the Hunter as a cowardly weakling, which would indicate the player prefers to avoid conflict, while another Origin may describe the Hunter as being a ruthless, killing machine, which would indicate that the Hunter prefers to engage in combat. Another way the player defines their Hunter is by choosing what brotherhood they are a member of. These religious societies, known as ‘Covenants’, each have their own views on the world of Yharnam.
The player can return to the safe zone, known as the “Hunter’s Dream”, by interacting with lanterns spread throughout the world of Yharnam. Doing so replenishes health, but repopulates all monsters in the game world. Lanterns also serve as the game’s checkpoints; the player will return to the last activated lantern when they die. Positioned away from Yharnam, the Hunter’s Dream delivers some of the game’s basic features to the player. Players may purchase useful items, such as clothing, from the Messengers using Blood Echoes or Insight, level up their character by talking to the Doll, or upgrade their weapons in the workshop, among other things. Unlike Yharnam and all other locations in the game, the Hunter’s Dream is considered completely safe as it is the only location in the game not to feature enemies. However, the last two boss battles of the game take place in the Hunter’s Dream, although both are optional to the player.
Bloodborne’s world of Yharnam is a large map full of inter-connected areas. Some areas of Yharnam are not connected to the main locations and require the player to teleport there via the gravestones in the Hunter’s Dream. The player is usually presented with multiple options when progressing through locations; usually there is a main path that the player uses to progress through the story. When traversing the main path, the player will encounter paths that lead to completely different locations that are optional. Each path also eventually leads back to the central area the player started in. This provides the player with shortcuts, useful for when they die or need to backtrack.
The Last of Us – 9th out of 10 PS4 Games
The Ninth Game in the list of Top 10 must have PS4 Games is The Last of Us is an action-adventure survival horror game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog’s previous game, Uncharted 2: Among Thieves. For the first time in the company’s history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake’s Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling games on the PlayStation 3, as well as one of the best-selling video games of all time. Selling over 1.3 million units in its first week and 17 million by April 2018, it won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game award ceremonies, making it one of the most awarded games in history, and is considered one of the greatest video games ever made, as well as an example of video games as an art form.
After the game’s release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley. A sequel, The Last of Us Part II, was announced in December 2016, and is scheduled to be released on February 21, 2020.
The Last of Us is an action-adventure survival horror game played from a third-person perspective. The player traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the player takes control of Joel, a man tasked with escorting a young girl, Ellie, across the United States; Ellie and other companions are controlled by the artificial intelligence. The player also controls Ellie throughout the game’s winter segment.
In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies. The player can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.
The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.
Listen Mode allows players to discover the position of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. “Listen Mode” allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the dynamic cover system, the player can crouch behind obstacles to gain a tactical advantage during combat. The game features periods without combat, often involving conversation between the characters. The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.
The game features an artificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance, and can take advantage of the player when they are distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.
Days Gone – 10th out of 10 PS4 Games
The Tenth Game in the list of Top 10 must have PS4 Games is Days Gone is an action-adventure survival horror video game developed by SIE Bend Studio and published by Sony Interactive Entertainment for the PlayStation 4 on April 26, 2019. Set in a post-apocalyptic Oregon two years after a global pandemic, former outlaw-turned-drifter Deacon St. John discovers the possibility of his wife Sarah still being alive, which leads Deacon on a quest to find her. Days Gone is played from a third-person perspective, in which the player can explore an open world environment. Players can use firearms, melee weapons and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures known as Freakers. A major game mechanic is Deacon’s drifter bike, which is used as the player’s primary mode of transportation as well as mobile inventory.
Production of Days Gone began in early 2015. Technical director Christopher Reese stated that Bend Studio wanted it to “push the PS4 somewhere it’s never been before.” The game was first revealed by Sony at their E3 2016 panel. It was then announced by Reese the game would utilize Unreal Engine 4 and would have “a very strong narrative”. The original score was composed by Nathan Whitehead.
Widely anticipated and originally slated for a 2018 launch, Days Gone was delayed several times. Upon release, it received mixed reviews from critics, who praised the open world, gameplay and Sam Witwer’s performance as Deacon, although the story and lack of character development was criticized.
Days Gone is an action-adventure survival horror game set in a post-apocalyptic open world, played from a third-person perspective. The player controls Deacon St. John (Sam Witwer), a former U.S. Army 10th Mountain Division Afghanistan War veteran outlaw-turned-drifter and bounty hunter who prefers life on the road to wilderness encampments. The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into “Freakers”, mindless nocturnal zombie-like creatures that are quickly evolving. In the E3 2016 stage demo, two types of “Freakers” were revealed, Newts and Hordes. In the E3 2017 stage demo, infected animals such as bears and wolves were revealed to also comprise the “Freakers”, and human enemies are revealed to be featured in the game as well.
The player can complete objectives in multiple ways, such as by using stealth or long and short ranged weapons. A dynamic weather system and day-night cycle will also feature, making “Freakers” weak and slow by day but fast and strong by night. Deacon’s main transportation vehicle is a motorcycle that can be modified with parts to enhance its speed, durability or maneuverability, among other parameters. The player is able to craft new items to improve combat efficiency.
Reference: The reference of the above details is taken from Wikipedia.